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Why Bethesda May Never Hand Over Another Elder Scrolls Game to Outside Studios

For years, a passionate faction within the role-playing community has campaigned for Bethesda to let another studio take the reins of its legendary fantasy series, much like Obsidian Entertainment did with Fallout: New Vegas back in 2010. That specific spin-off earned a cult following and is still celebrated by many as a narrative peak for the post-apocalyptic franchise. However, reflecting on those days, former Bethesda designer Kurt Kuhlmann has offered some insight into why lightning might not strike twice in that regard.

During a recent discussion, Kuhlmann touched upon the internal dynamics at the studio, noting that director Todd Howard holds the intellectual property in high regard and acts as a strict custodian of its identity. According to the veteran developer, Howard was intensely protective of the lore and direction of the world, suggesting a reluctance to recreate the exact conditions that allowed an external team to craft a standalone entry in a major Bethesda universe.

This protective stance helps explain why subsequent projects in both the post-apocalyptic series and the fantasy counterpart have remained firmly in-house. While Obsidian's classic remains a beloved anomaly in the developer's history, the team in charge prefers to steer its flagship properties directly. For fans hoping to see fresh creative interpretations of Tamriel from outside developers, Kuhlmann's remarks indicate that such a collaboration remains highly unlikely for future chapters.

As players eagerly await further news on the long-anticipated next installment in the fantasy epic, understanding the creative philosophy behind the scenes sheds light on how the studio operates. Bethesda's commitment to maintaining direct control over its virtual worlds ensures a consistent singular vision, even if it means leaving the specific style of external fan-favourite experiments in the past.

Original report: PCGamer latest